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Rob Vespa's avatar

Thanks for the nice commentary (yet again). I look forward to playing Mewgenics someday. It seems many games sit on the "Good, but not for me" shelf these days (which is ever shifting - it's not of this world).

What of (competent and fun) "3 minute sessions" that are a part of a (competent, fun and satisfying) "long term" whole? How many of these umbrellas exist?

Tangent 1:

I've found that (it only took decades) I enjoy "meta" gaming (a very large and amorphous umbrella). That is to type, games with core repeatable (in whatever fashion) loops that have things to build upon outside of said loop(s). Vague enough? For example, a game featuring "extraction" game play that also allows the player to build a base, which can impact the loop... but perhaps other options that, while they may not impact the "loop", satisfy the player (e.g., cosmetics, which can do both).

Tangent 2:

I've been sitting on a handful of mutating ideas for the aforementioned decades (which don't make for a comfortable cushion). Now I just need about a decade and a group of pro bono talented artists and free room and board to make it real. Oh, and hope there's still a market for it in the future (to make a return on that time and mythical free everything). Ain't that the rub?

Tangent 3:

Inspired, perhaps, by the Asteroids reference. On a related tangent, I recently, for reasons unknown (or more suited to a psychological/human behavior forum), began playing "arcade" games again. Specifically, rhythm based games. I've found that even on the "easiest" settings, they can be challenging. My mind struggles to comprehend videos I've seen of people playing on the most difficult levels. However, there's a satisfying experience there (and/or neurotransmitter experiences that are addicting).

Tangent 4:

Asteroids. Space Invaders. Pac-Man. Berserk. Donkey Kong. Breakout. Dozens (potentially hundreds) of others. So many quarters spent. Nice memories.

Qrr's avatar

Mewgenics is good but yes, it absolutely is a lot. Runs are pretty long by roguelite standards, cat management is complicated, and picking which cats to send with which classes and which gear is a solid recipe for choice paralysis. I'm absolutely going to keep playing because, again, very good, but it's enough thinking that I have to take breaks from it.

I expected it to be good (albeit gross) given Edmund's past work but the soundtrack really is the surprise highlight for me. I mean, Ridiculon made solid music for Binding of Isaac, but that's "solid to listen to as background for a game", while for Mewgenics they've made a soundtrack I've bought and will play regularly from now on. The vocals coming in as you get to bosses works very well.

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