Discussion about this post

User's avatar
Felix Roth's avatar

Great post! I think that advantage/disadvantage packages are cool but very difficult to balance. Fallout did a great job of this, but even it didn't get every combination right. Also, these only work if your system is very clear to the player. If you cannot tell how severe a disadvantage is, you'll probably just avoid it completely.

Also, I personally dislike lots of tiny advantages. Often, these are so small that you cannot even tell a difference during gameplay. This invalidates level ups. For example, take a look at Path of Exile. There are a lot of nodes that do super minor things (e.g., +10% spell damage). As a result, you don't notice any difference after unlocking such a node. Sure, the bonuses stack up and over time do make a difference, but the individual effect is so small that it's not rewarding.

However, some nodes in Path of Exile have a great and immediately noticeable effect. For example, the Blood Magic node completely eliminates your mana and instead powers your spells via your health. Unlocking these kinds of nodes feels great and truly rewarding. Sadly, you only get to do that every ten levels or so.

I think a system where a lot of minor nodes are eliminated and instead the remaining nodes are made more powerful would be more enjoyable.

Brent's avatar

I always want to love the final fantasy games, but they give you a seemingly deep combat system with tons of elements and status effects, and then they make the status effects worthless against every single boss (the only enemies who might be tough enough to be worth using them on).

Instead, each boss is POSSIBLY susceptible (at a very small rate of success) to a single status effect--and that one isn't obvious. The only way to find out is to cast each status effect, many times, on each boss--and there's no reason to do that because you can just kill them faster than that with damage.

A large, complex system that is utterly pointless. Octopath Traveler's combat system, however, was outstanding for a turnbased JRPG style game. Stories were pretty bland though :-/

12 more comments...

No posts

Ready for more?