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Seeker's avatar

I listen to a podcast on RPGs and a podcast on indie games -- both of them fairly regularly run headlong into "wait, what even are these genre definitions?" dilemmas.

I'll try to bring this post to the attention of the folks at Axe of the Blood Good and Indieventure, since they should also be interested in your games (Well, at least nominally -- Blood God is an awfully console-focused podcast, and only one of the hosts is likely to be into an indie PC joint in a vaguely Ultima style)

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Alan Elkins's avatar

As a lifelong gamer who works as a music theorist—that is, a person who spends some of their time teaching and some of their time putting music into categories and writing papers about it—I think about this issue of categories a lot. Having ways to classify types of musical structures—different kinds of chords, phrases, and whatnot—is helpful, but there will come a point when every musician encounters something that defies easy categorical distinctions. The categories are still helpful for having an organized process about thinking about music (for the sake of memorizing it for performance, making decisions about musical interpretation, etc.), but ultimately, categories can get messy. If category X has four common features, and a musical passage contains only three of those features, does that example fit category X?

So it is with games, I suppose.

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