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Metric Feet's avatar

The only thing I'm inclined to disagree with is the "too much stuff" idea. This is kind of the antithesis of the "excessive encounter reuse." TotK is freakin' huge. If you're gonna throw one Russia's worth of game space at the players, you can't just have a Lichtenstein's worth of content variety to fill it. In my experience, this is a universal failing with the open world genre, and TotK really, really suffers from this. It has twice the gamespace of its predecessor, but nowhere near twice the content variety, and Breath of the Wild...? Coming back to your original point of over-reuse of enemies, BotW had a smaller bestiary than the original Legend of Zelda, released nearly 40 years ago.

So the fact that TotK has a wide variety of stuff is a good thing.

That's not to say there isn't a problem here, just that it needs a far better interface to handle all that stuff. The game did some dabbling with favorites ala the auto-build, and some "most used" sorting from time to time, but ultimately, you still end up staring at a sprawling grid of icons, scrolling, selecting, reselecting... cooking goes from fun and whimsical to navigating through a massive spreadsheet like Link is doing his taxes or something.

And the "constantly pause the game to fuse arrows one at a time" design was utter madness.

In short, a better, less cumbersome means of handling cooking and fusing would have counteracted the issues of having so much stuff. The stuff isn't the issue - the means by which you interact with it is. This is one of the issues of the genre change - the Legend of Zelda has always had a relatively limited scope and offering of items, weapons, etc. The more simplistic, direct means of interacting with it wasn't a problem because the scope was so limited. The fact that BotW/TotK's offering of items and inventory has exploded same as the world space is appropriate, but they just haven't adapted for that scope in terms of controls and interface as necessary.

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Kenny DAmica's avatar

I thought the story was pretty good, especially for a Zelda game. But it really did lose its luster quickly after hearing it over and over.

My other big gripe with both games is the Koroks. There are just too many, and only about 10% of the puzzles are fun or interesting. The ‘i need to reach my friend’ ones especially take way too long for so little payoff. I just mark them on the map when i see them in case i ever decide i want to waste time moving them around.

But one thing I love in this game and in BotW is the pro HUD. Not having anything on the HUD most of the time makes the exploration so much more immersive. My gameplay style in this game (and in Elden Ring) is basically “That thing on the map looks odd, let’s go see what it is”.

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