I came to EQ late (via the cloned servers running for free now). I did like the death penalties that really punished you--give me something to actually play for--that didn't actually delete your guy. I dislike that in WOW Classic right now you only have pure hardcore and functionally-no-penalty-for-dying triviality. That said, the rest of the game is very much a "nostalgia machine" rather than good on its own.
I think I'd prefer a game with the pacing and risk of EQ but with the game play of WOW--I don't want to watch one group of 4-5 guys sit all night long waiting for one enemy to respawn every 15 minutes and then they kill him and sit to wait again, and you have to check all over to see if anyone's already 'claimed' him today, etc.
The one time I talked my parents into letting me get EQ as a kid I eagerly installed it, which took forever, and fiddled for a long time with the dial up to connect, and then was dumped in a city with no way to figure out where to go or what to do, and I just logged off and never started it up again for another 25 years.
I think the key insight here is that every punishment for death has, in the end, the same cost: Loss of your precious, irreplaceable leisure time.
Even if the only penalty for failing a raid is the time expending running back to the fight and setting back up, that is already a huge penalty because it costs you time, a limited, priceless resource you can never get back.
TL;DR: Everquest costing you time to regain lost XP in addition to everything else was putting a hat on a hat.
If you are going to have additional punishment for death I would always choose an xp debt over an xp loss. That is until that debt is paid back you earn xp half as fast (maybe have some run back to corpse quicker to reduce complete/a lot). You basically have the same plenty but without the risk of a rage quit moment or a death spiral.
Hello! I invite You to take a look at my free game. "Dominion of Darkness” is a RPG/strategy narrative focused game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. It has achieved 4th place on the top rated strategy games list on http://itch.io: http://itch.io/games/top-rated/genre-strategy You can play it here: http://adeptus7.itch.io/dominion
As I recall, the click of death was effectively a physically propagated virus in the early Zip drives.
Once you heard the click, both the drive and the disk would be misaligned.
If you then put that disk into a new drive, it would misalign that drive and cause any good disks to click from then on.
That part at least got fixed, even if disks would still generate the click of death when they failed…
Heh! We never got hit by it, but I'm glad we moved on from it quickly.
And the disks make fun coasters.
A few typos I noticed:
"Or Fax Machine" header > Our Fax...
"There were so many bit of weird experimentation in this game. " > ...bits of weird...
"you had to look at you spellbook, which covered with entire screen." > ...your spellbook... ...covered the entire...
I came to EQ late (via the cloned servers running for free now). I did like the death penalties that really punished you--give me something to actually play for--that didn't actually delete your guy. I dislike that in WOW Classic right now you only have pure hardcore and functionally-no-penalty-for-dying triviality. That said, the rest of the game is very much a "nostalgia machine" rather than good on its own.
I think I'd prefer a game with the pacing and risk of EQ but with the game play of WOW--I don't want to watch one group of 4-5 guys sit all night long waiting for one enemy to respawn every 15 minutes and then they kill him and sit to wait again, and you have to check all over to see if anyone's already 'claimed' him today, etc.
The one time I talked my parents into letting me get EQ as a kid I eagerly installed it, which took forever, and fiddled for a long time with the dial up to connect, and then was dumped in a city with no way to figure out where to go or what to do, and I just logged off and never started it up again for another 25 years.
I think the key insight here is that every punishment for death has, in the end, the same cost: Loss of your precious, irreplaceable leisure time.
Even if the only penalty for failing a raid is the time expending running back to the fight and setting back up, that is already a huge penalty because it costs you time, a limited, priceless resource you can never get back.
TL;DR: Everquest costing you time to regain lost XP in addition to everything else was putting a hat on a hat.
I guess I'm a man who loves two hats. :-D
If you are going to have additional punishment for death I would always choose an xp debt over an xp loss. That is until that debt is paid back you earn xp half as fast (maybe have some run back to corpse quicker to reduce complete/a lot). You basically have the same plenty but without the risk of a rage quit moment or a death spiral.
Hello! I invite You to take a look at my free game. "Dominion of Darkness” is a RPG/strategy narrative focused game in which the player takes on the role of a Sauron-style Lord of Darkness with the goal of conquering the world. He will carry out his plans by making various decisions. He will build his army and send it into battles, weave intrigues and deceptions, create secret spy networks and sectarian cults, recruit agents and commanders, corrupt representatives of Free Peoples and sow discord among them, collect magical artifacts and perform sinister plots. It has achieved 4th place on the top rated strategy games list on http://itch.io: http://itch.io/games/top-rated/genre-strategy You can play it here: http://adeptus7.itch.io/dominion
Regards!
I remember how thrilled I was when they came out with a double-density, double-sided 8" floppy! 1.2 MEGABYTES!! of storage.
Keep your Zip — 💅 — But don’t zip it ! Need a new challenge ? Survive as 68k game developer. 🫵🏻