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MaxEd's avatar

One thing that really bothered me in Queen's Wish was stun-heavy combat. Most every enemy had stunning ability, and my party often spent several turns just standing there doing nothing after a few successful attack by the enemy, and I found no way to really counter this. Skipping turns is not fun at all, especially when you do it in every combat - I get that a boss can stun the whole party and let mooks pummel it for a little while, but when it happens constantly, it gets very tiring.

I feel this changed a lot from the previous games, where only a few enemies had stunning abilities (and whey they did, they were super-annoying and became first targets!). Did it happen accidentally, or was it a planned change to the pace of combat? Will QW2 combat be the same? Or did I just suck at building/equipping my party, and nobody else had this problem with the game?

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Curtis's avatar

Hi Jeff,

Thanks for detailing your thoughts here! I've been a fan ever since I first found Exile: Escape from the Pit on AOL. But I was somewhat disappointed in Queen's Wish 1. To be clear, it was still a fun game, but it didn't grab me in quite the same way- so I'm excited to see how you'll be evolving the game and will certainly be backing.

Anyway, there was one "choice" you made in Queen's Wish you didn't address... the lack of interesting loot to find. I played about a third of the game (finished one of the factions and got a decent bit into the second), but found that I never got the excitement from finding a cool new unique weapon / spell / whatever in a dungeon backroom. (Especially if I had to solve a puzzle / find a secret to get it!) All my best gear came from the forts I built up. (Which is a cool system, btw. Happy to see more branching choices coming from it. But it should be possible to balance that with unique findable loot, right?)

In the end, a sense of exploration is one of the things I love most in games and has traditionally been very strong in your games, but I just didn't feel it in Queen's Wish. There just wasn't the reward for really scouring every nook and cranny of dungeons and the overworld... and I really missed that.

Yes, I know there were random chests to find, but it didn't *feel* as rewarding as finding some new weapon with an enticing unique name. I still remember finding the "alien blade" all the way back in Exile 1 and being like... woah. This thing has to be *awesome.* Please try to bring some of that back for Queen's Wish 2. :)

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