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Bubbin's avatar

"Psychonauts and Psychonauts 2 are hailed as two of the best-written games ever", You misspelt Planescape Torment and more recently Disco Elysium. More time has been spent discussing the story of the development of Psychonauts than it's actual story. Most the time people talk about it they talk about specific set pieces rather than the plot. Your twitter take on 2 is rather interesting but in all seriousness you should google "best written games" and tell me how far you have to scroll before you see any doublefine game in a top 10/20 list. They are beloved but you are the first person I've ever seen say they a hailed as narrative behemoths.

Completely unrelated note something else to factor in is just because players don't engage with a story doesn't mean they don't care it's there. It makes no rational sense but there are several things a game needs to be enjoyable even if most it's audience never touches it. 80% of players will never finish a game and see the finale (on average). Part of it is they don't want the game to end (you do get higher completion rates if you make it clear to the player they can playing after the main story ends, but there are right and wrong ways to do this). Part of it is they get their fill and move onto other snacks. So if 80% of the time having a finale doesn't matter, why even have it? Because if it's not there the time you put into the game feels wasted. Having an ending means the time investment feels like it's working towards something, even if you never actually see it.

Players want to skip the story and get right back into the action isn't quite accurate. They want to engage with the story at their own pace. The reason people skip the story is because devs make it necessary to do so to progress at your own pace when players aren't ready to engage at that point. And once you start skipping story beats what is the point of any of it? They'll engage with the story more when the story waits for them. They'll engage with the game less altogether if it has no story at all, even if they would otherwise ignore most of it.

Lastly one must consider the whole concept of story telling without words. Not just show it don't say it. Some games entire plots unfold wordlessly, it's a type of story telling videogames especially excel at. The first 3 Metroid games have barely a page of text between them but fans can opine for hours about the plot of the first 3 games. By contrast the Metroid game that tried to be verbally story driven (Other M) is the most reviled in the franchise and the majority of fans want it stricken from the canon. Do Metroid fans just hate story and lore? Quite the opposite. The Metroid Prime series is also well loved and it has novels worth of text in it. But that lore is engage at leisure (and was also actually well written unlike the other example). But the fact the stories of the original games (well, more the 2nd and 3rd) are probably the most fondly remembered really emphasises there is a lot more to telling a story in a game than just actual writing.

The art of story telling in games isn't really in the quality of the writing. It's in the presentation of it.

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9thousandknives's avatar

If Guardians of the Galaxy is in your range of acceptable stories (I think it's fine, not dragging it - the characters are all essentially the same variety of idiot with a different neurosis though) then dismissing all game stories comes off as the bad kind of hyperbole. You mentioned two games yourself that I'd put over that - the Portal games easily have better writing. Looking beyond, you have Grim Fandango, Disco Elysium, Star Control 2, Killer 7 - there are more I wouldn't be embarrassed to add. It's a short list, but it's a list. Dwelling on the recycling of basic plot structure is Cinema Sins-level garbage analysis, not going to bother with that. I don't even disagree with the core of your thesis - games writing is far from fantastic overall - but you make me want to not agree. If that was the point: congratulations, you did a controversy on the internet. Real hard to get people yelling about stuff on the internet - great job there.

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