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Deborah Newbury's avatar

As you say, there are a limited number of elements. Me, I play a VERY limited subset of video games--Spiderweb and Aldorlea are my personal Big Two developers. Both excel at world building in a series game, and I want to wander around and discover new things and monsters and places and peoples, and oh, yeah, fight and learn the spells. Give me a world like Avernum or the Laxius force world and an 'Easy' or 'Story' level to play at first time through, and I'm happy as a hog in clover. I'll learn enough about the combat and leveling and gear systems so that I don't have to use cheats, or only rarely, and I'll happily explore until I see the world in my dreams, following up every side quest I can find. Then, on the second run through, I'll pay attention to battles. And ignore the game for a year or 18 months, and discover its world all over again.

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Seeker's avatar

I had to stop and think about "It's a 2020-vintage roguelike" -- both because the timeline surprised me and because Hades feels like one of the roots of that vintage, rather than a fruit of it.

The Early Access window is part of what confuses me -- I was playing Hades by 2018, in those unimaginably distant pre-Covid years. So very long ago.

But regardless of whether measured by the date of EA launch or full release, Hades was only a year behind Slay the Spire. And while it definitely wasn't the first roguelike to have most of the mechanics on display (nothing is new under the sun -- my most personally-beloved Edward Gorey-styled roguelike Our Darker Purpose had players picking one of three random perks on level-up back in 2014, and it wasn't the first either), I honestly don't think those systems were particularly tired or played out at the time? To where I'm not sure how fair it is to call Hades "a mix-and-match of a bunch of prior successful games", because that's getting into some awfully sweeping generalizations.

None of the big roguelikes released in 2018 or 2019 *felt* like Hades much in structure or gameplay -- I'm thinking of Dicey Dungeons, Risk of Rain 2, Noita, Void Bastards. The 2020 roguelike explosion had a couple games that did feel quite similar (Dreamscaper, Curse of the Dead Gods), but they felt like pale shadows of Hades's light. Other roguelikes in that 2020 boom felt like very different animals -- Spelunky 2, Rogue Legacy 2, Star Renegades, BPM, One Step from Eden, Monster Train, and Ring of Pain don't seem like the same structure as Hades to me, though that's a matter of degree and perspective.

There are certainly plenty of imitators *now*, of course -- I feel like there are even more Hades clones washing up on the shores of Steam than there are deckbuilders in Slay the Spire's vein. There's a Teenage Mutant Ninja Turtles Hades-like at this point.

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