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Nik D's avatar
4dEdited

Very interesting read! I’ve had to hide all the dopamine first games on my Steam account because I overplayed them to the point of disgust

But now, of course, I’m back to looking at an ever growing backlog (damn you Steam sales) and wondering how one lifetime is enough for this, movies, books, family, etc :)

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Metric Feet's avatar

One angle of dopamine generation I think games are particularly well suited to boils down to the single basest impulse of modern civilization: number go up.

Sure, it’s the three word mantra of every obnoxious stock bro and those mocking them, but even in your personal life, modernity boils down to making the good number go up. Chances are you’re not an investor. But do you have a bank account? A retirement account? Do you make a salary? Life isn’t a game, but you can find a lot of hyper-important numbers in it that make for a really good way of keeping score.

Games fit into that mold perfectly. Even pre-digitization, what did the pinball games of 𝖞𝖊 𝖔𝖑𝖉𝖊 have to offer? Get the high score! Sure, maybe you can win a free game or extra balls or what not (offering external prizes prompted municipalities to ban pinball outright), but that pinball cabinet sitting in your man-cave has a counter with numbers that go up.

While the “high score” has largely faded in this day and age as the end all, be all as games have become tetrationally more complicated vs. the arcade, “number goes up” is still, still the mechanical heart of the medium. HP go up. DPS go up. EXP go up. How much gold have you hoarded? How much ammo? What’s your kill count? Dozens of numbers to go up and tickle the part of your brain that smiles when it sees good numbers go up.

And like the “get 100,000 points, get a free ball!” paradigm of the pinball era, so many of these numbers all play into the actual gameplay, in ways both overt and nuanced. Now you don’t just see the number go up – you can feel it. Sometimes it’s “good number goes up” and sometimes it’s the less celebrated but still gratifying “bad number goes down.” But the numbers aren’t just a representation of how good you are at the game in terms of your personal skill, but of your progress. They’re not just indicators – they’re assets.

Meaningless assets in the grand scheme of the universe, but in the limited universe of the game, those numbers matter. Giving the player a satisfying number to build up and build upon is how you make games undying. World of WarCraft is 10% story, 20% art, and the rest is all numbers. Even calling it a “game” at this point isn’t really accurate. It’s not a “game” – it’s an institution. WoW will die when the sun explodes and kills us all and not before. All for the sake of those tasty, tasty numbers.

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