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Firkraag's avatar

This has been done before, thrice in fact.

Look up the Japanese games Gamecenter CX ("Retro Game Challenge" in the West) for Nintendo DS.

Granted it's not 50 games (more like 10 or so) but same concept.

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ElHuervo's avatar

The other day I was playing Hearthstone and the Sword & Sorcery LP on my iPad and it hit me; games, as a bizz and as a cultural phenomenon, loose out so much on negating the artistic potential and merit it has. Right now, games are sort of measured like drugs as in ”how much happy-chems its reward/interaction system can generate. Very rarely what sort of emotions it may stir.

And this is the thing, if you want to compete for success in games you can do so through this reductionist, analytical approach. Like a scientist would, which makes sense since most folks in games are either entrepreneurs or engineers (architypal, as such). But alas, the soft artistic values and their potential are being totally squandered through this approach and left forgotten when considering an endevour into making games. If you creat something that is interactive, balanced in friction and offering an atmosphere and/or emotional stimuli that is unique to its experience, then the game (no pun intended) completely changes.

Just wanted to chip those 5 cents in as a positive note to the grim ”games are cooked” take that you are nurturing ;)

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