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The Bottom Feeder's avatar

These blog posts tend to take on huge issues and be already overlong, which means I tend to forget to address things I should. Like this big question: Is the game industry in recession at all?

Here's a chart of our gross sales: https://www.statista.com/outlook/dmo/digital-media/video-games/worldwide#revenue

(Note that 2023 in this chart is still just a very rosy estimate.)

Here's inflation at the same time: https://www.usinflationcalculator.com/inflation/current-inflation-rates/

(In our normal life, these numbers are way too low for what we're living. But stick with them for now.)

Once the covid surge was done, the industry shrank, while inflation was huge. In real dollars, our sales took a huge hit. I believe we're seeing the consequences of this now.

In my personal live, or sales have gone down, but nothing we haven't survived before. But they prices we have to pay for literally everything have gone up a lot. Inflation was too huge and contentious a topic for me to address in the blog above, but it is a VERY important factor in what's been happening.

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wisnoskij's avatar

I dont fully understand what "Limited Games" is but it sounds like it is what Steam calls unsuccessful games. Which really compliments your argument. The number of published games is skyrocketing while the number of minimally successful games is only increasing minimally (~6.5% per year).

Do you think there may be more market forces at work here? This last year really seems like customers has just rejected AAA studios. All the biggest most successful most praised releases were indie games. I am not sure if AAA studios are releasing worse games, indies are releasing better games, or with the fall of TV and the ascendance of independent content creators the marketing landscape has simply been leveled. But it really feels to me like a significant portion of the market no longer respects AAA developers and that they have lost their monopoly on most of the customers.

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