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Deborah Newbury's avatar

Halfway through my second play through of Avernum: Greed and Glory, I realized that I always had a ton of wands that I was carrying around. So I started using them, lavishly. And still had a half-ton of wands that I was carrying around by the end. Although I usually had way too many Ensnaring and Terror Wands, so started selling some, and not enough Crystalline Wands, which then got hoarded. Same for scrolls, I found that I usually had a big pile of ones that I found not terribly useful, and hoarded the ones I found made a real difference (examples: ton of Vulnerability that I never used, and never enough Speed Burst, so that I had to ration them by expected major battles). Potions I use, much as with scrolls; the useful ones like Healing tend to accumulate simply because they aren't needed as often on Casual, and the ones that really make a difference, like Invulnerability, I end up rationing by expected boss battles. I do play on Casual the first time or three, though. I will have to make it a point to see if my consumables use changes on a higher difficulty level.

Metric Feet's avatar

I recall in the Dragon Age games I would often dump my consumables onto my party members so they would make sure they didn’t go to waste. Sometimes consumable build up is less a goblinoid hoarding instinct problem, and more a “I’ve got too much to do as it is!” problem. Still, “wait, the 𝙍𝙊𝘽𝙊𝙏 is going to 𝙒𝘼𝙎𝙏𝙀 all 𝙈𝙔 precious resources!?!?!?!1111” can absolutely be a worst possible answer to the issue.

Still, I will say Queen’s Wish probably leaned into the impulse to hoard resources more effectively than anything I can remember playing. Maybe not item resources, but 𝘤𝘩𝘢𝘳𝘢𝘤𝘵𝘦𝘳 resources. Do it all in one go, no running back to mommy to go get healed back up to full without consequence so make every move count... Queen’s Wish looked at the weird shape of the hoarder mindset and, instead of just dumping it in a pile of packing peanuts and hucking it in a mailbox, it precision cut foam to that shape to make sure the experience was delivered safely.

I’m not sure if it’s the best possible answer, but it 𝙞𝙨 an answer, which is more than I can say other games can be bothered to give. And I’m in no way better than any of this - I too wind up with enough unused scrolls to wallpaper a small castle, and wands enough to construct a truly apocalyptic kindling pile by Avernum’s end. If potions were regulated, my adventurers would be arrested for illicit elixir trafficking.

I praise Queen’s Wish, and yet I am utterly terrible at efficient resource usage. At least an ill-timed or unoptimal use of a resource is a 𝘶𝘴𝘦 of it. If you revised Avernum’s loot tables to reflect how I play, 90% of all consumables would be better off as just more gold or static loot to sell for the same. Which would be boring, so not a great answer.

All I can think of is maybe highlighting the usefulness of consumables by giving them to enemies. The Wand of Uberpocalypse burning a hole in your back pocket becomes easier to remember when there’s some snot goblin waggling a fire stick at you. Spite can be a powerful motivation, and turning a fight into a potion drinking contest at least gets those potions drank. And, if enemies are already going to be pulling out weird abilities and powers as it is, you may as well do it in a way that prompts the player to remember and use their own external powers.

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