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MaxEd's avatar

So, a few notes about ads circle-jerk.

1) Some of games being advertised actually belong to the same publisher, so if you go from one game to another and spend money there instead of here, you still pay the same people. This is called ecosystem, and it only works for big players, obviously - you have to have a certain number of games on the market, and be willing to shell out money for ads for all of them.

A guess: this might work in part because a lot of mobile gamers don't do a lot of research before picking a game to play. But they might not like it enough to buy in-apps, because this particular genre, or setting doesn't tickle them quite right... But here comes the ad! For another game! If you can out-spend other bidders, you can lock the hapless player in a loop of your titles, going from one to another until he/she finds something to bite and become a whale.

2) Mobile games often are designed to have quite short play sessions - 5-10-15 minutes - until your "energy" runs out, or you have to wait for your army to regenerate, or whatever. This is done on purpose, both to avoid getting the player tired from actually very boring and repetitive gameplay, and also to leech money from those who REALLY want to go on playing RIGHT NOW (addicts). But, what if the player reached his limit of play in one game, and isn't ready to pay to continue... But he wants to play SOMETHING. So, show him an ad for another game. It might not even necessary be a game from your ecosystem - it will still feature the same short play session time, after which he might come back to check your game (or your other game, etc.) - just don't let him put that phone down and forget about it (and pester him with pop-up notifications, of course).

I worked for some time in mobile gamedev (for two unsuccessful small companies and one somewhat successful big one that mostly made money on gambling games and lost it on any other project), and let me tell you - I hate everything about this part of industry and wish it, and its approach to game design and monetization to crash and burn (which will not happen, which is why this is a wish, and not a plan).

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wisnoskij's avatar

I think it is important to remember, as much as us old gamers might find it baffling, the mobile market is many times the size of the traditional PC gaming market. $5 per sale in the mobile game industry is like $15 for the small niche market of PC gaming. The secret sauce of mobile gaming was never micro transactions, it is the 6 billions owners of mobile devises.

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