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Erik Hermansen's avatar

I was thinking Jeff Vogel was gonna launch a brand new game award show. The article seemed to be leaning that way. ;)

Another potential reason for the lack of award shows for games: there are all these Top 10 videos/articles. E.g. watchmojo. They have no ceremony or authority, but there's a ton of them. Maybe they scratch the itch well enough to dampen demand for a larger thing.

It's a kind of stagflation. We get cheaper versions of things that aren't as good, but are good enough.

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Tony's avatar

Would a computer game award show subjective or objective? I think that is a challenge that the Oscars, Tony's, Grammy's, etc. run into. They want to celebrate the artsy but have to contend with raw popularity.

If objective, then you have to look at the raw numbers. In how many ways did the game innovate or demonstrate best-in-class experiences? Do you go by raw sales? Even if the game is abysmal (not very fun), it may have sold a lot of copies and made a lot of money. Do you go by volume of content? Some games have huge amounts of text, hours of spoken dialog, hours of orchestral music, SSD-busting quantities of artwork.

If subjective, then it's entirely on the whim of the emotional impact on those who felt something when they played the game.

Consider that awards shows exist to make money. Your art being highlighted in an awards show either validates those who have spent money on your art, justify spending more money on future art, or is an advertisement for your art that will hopefully rake in more money.

If the latest Geneforge gets the "Best CRPG Developed by a Team of Less Than Ten Developers", then that highlights the game and you make more money! Though... then you run the risk of "award bloat" where you can have the award for "Best Tactical Puzzle Shooter with Slow-Mo Action and Cel-Shaded Polygons" (Superhot).

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