The stream integration Vampire Survivors has is very smart. I've seen streamers with a massive audience pick it up and play in moments between other content. Then the audience joins in by selecting items or whatever. Can't imagine a much better way of getting a game noticed.
What a crap take lol twin stick shooters? Renamed reverse bullet hell or action roguelike now. You clearly haven't actually sat down and played any of these. 20 mins till dawn is a bit different. Halls of Torment skill integration is a bit different, etc etc. They are far from anywhere near death.
I actually don't think VS is a good game and it obscures too much from the player. The only way to figure out what you should be doing is by looking at achievements, so I ended up with a notepad of full achievements and builds I wanted to do.
Maybe some people are into this but I don't understand why they don't surface this information while you are actually playing the game.
I've often thought the same about generic enemies - you defeat the first wave, then the next wave comes out except now they're colored red and have twice the HP, and so on.
I have a theory that every new enemy worth its salt requires new special-case coding.
Jim Sterling said something in their review of another Survivors-like that stuck with me- the thing about the genre is that there are a lot of good ones that are good in mostly the same ways and a lot of bad ones that are bad in mostly the same ways. VS made a splash because it was the first and managed to tweak the balance just right, but it's a pretty shallow genre and there's not really anywhere for it to expand beyond turning back into Diablo (also fun, but a very different experience).
The Fast Life and Fiery Death of Vampire Survivors Games.
The "yet another" part of Yet Another Zombie Survivors game is an inside joke among programmers and computer scientists https://en.m.wikipedia.org/wiki/Yet_another
The stream integration Vampire Survivors has is very smart. I've seen streamers with a massive audience pick it up and play in moments between other content. Then the audience joins in by selecting items or whatever. Can't imagine a much better way of getting a game noticed.
Halls of Torment was actually the Fist game like This! Love Vampire Survivors tough!
What a crap take lol twin stick shooters? Renamed reverse bullet hell or action roguelike now. You clearly haven't actually sat down and played any of these. 20 mins till dawn is a bit different. Halls of Torment skill integration is a bit different, etc etc. They are far from anywhere near death.
Wow. Someone never cleared the first 3 levels clearly.
I actually don't think VS is a good game and it obscures too much from the player. The only way to figure out what you should be doing is by looking at achievements, so I ended up with a notepad of full achievements and builds I wanted to do.
Maybe some people are into this but I don't understand why they don't surface this information while you are actually playing the game.
I've often thought the same about generic enemies - you defeat the first wave, then the next wave comes out except now they're colored red and have twice the HP, and so on.
I have a theory that every new enemy worth its salt requires new special-case coding.
Jim Sterling said something in their review of another Survivors-like that stuck with me- the thing about the genre is that there are a lot of good ones that are good in mostly the same ways and a lot of bad ones that are bad in mostly the same ways. VS made a splash because it was the first and managed to tweak the balance just right, but it's a pretty shallow genre and there's not really anywhere for it to expand beyond turning back into Diablo (also fun, but a very different experience).
- HC