17 Comments

The "yet another" part of Yet Another Zombie Survivors game is an inside joke among programmers and computer scientists https://en.m.wikipedia.org/wiki/Yet_another

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In business, It doesn't matter what was intended. It matters how it is perceived.

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The stream integration Vampire Survivors has is very smart. I've seen streamers with a massive audience pick it up and play in moments between other content. Then the audience joins in by selecting items or whatever. Can't imagine a much better way of getting a game noticed.

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I've seen this, it's extremely cool.

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A Vampireslike set in the world of Geneforge would be a blast, I admit.

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I enjoyed "HoloCure" a lot more than vampire survivors. It helps that the rounds are shorter, and you got many more characters to try.

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Halls of Torment was actually the Fist game like This! Love Vampire Survivors tough!

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Aug 11, 2023·edited Aug 11, 2023

What a crap take lol twin stick shooters? Renamed reverse bullet hell or action roguelike now. You clearly haven't actually sat down and played any of these. 20 mins till dawn is a bit different. Halls of Torment skill integration is a bit different, etc etc. They are far from anywhere near death.

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Wow. Someone never cleared the first 3 levels clearly.

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I actually don't think VS is a good game and it obscures too much from the player. The only way to figure out what you should be doing is by looking at achievements, so I ended up with a notepad of full achievements and builds I wanted to do.

Maybe some people are into this but I don't understand why they don't surface this information while you are actually playing the game.

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I totally understand this. This sort of secret concealment is a popular aesthetic now. A lot of games (From Software esp.) are meant to be played with access to a wiki.

A lot of people like it, a lot of people don't.

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Literally I've only seen you two retards say anything negative about the games to date. Also Yet Another is literally the companies shtick they have all their games named similarly. Sounds like you know next to nothing and you don't have the patience to play more than 1 or 2 runs of any of these games before spitting out your dogshit opinions.

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I've often thought the same about generic enemies - you defeat the first wave, then the next wave comes out except now they're colored red and have twice the HP, and so on.

I have a theory that every new enemy worth its salt requires new special-case coding.

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Aug 10, 2023·edited Aug 10, 2023Author

I agree. I think there is so much room in this space for more creative and interesting foes.

I really would suggest trying Beat Hazard (the first one) and looking at its bosses. They are fun, interesting, and varied. Boss rush in that game is pure fun for me.

Edit: Also, these games should mix and match foes more. They don't use 2 bosses at once enough.

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Jim Sterling said something in their review of another Survivors-like that stuck with me- the thing about the genre is that there are a lot of good ones that are good in mostly the same ways and a lot of bad ones that are bad in mostly the same ways. VS made a splash because it was the first and managed to tweak the balance just right, but it's a pretty shallow genre and there's not really anywhere for it to expand beyond turning back into Diablo (also fun, but a very different experience).

- HC

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I think twin-stick shooters as a genre is not shallow at all and there are awesome things people can still do with it.

The very specific Survivors sort of design, however, is getting played out awful fast.

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I agree and I am also not talking about twin-stick shooters as a whole; I'm referring specifically to the direct cluster of VS clones.

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