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Seeker's avatar

The Cherry rating for Rock-On Island involves finishing each level with perfect health.

Trying for this has not been relaxing.

Call this an example of good design where optional objectives let the player set their own difficulty? See also the Confidence objectives from Tactical Breach Wizards.

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Ryan Szrama's avatar

Re: your Bloons observation, what's a good name for that phenomenon? I experienced this with Symphony of War. Loved the game - wanted a nice throwback to Ogre Battle. But I didn't train the right set of squads and eventually just ended up getting beat over and over until I lost interest. 😬

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