The Cherry rating for Rock-On Island involves finishing each level with perfect health.
Trying for this has not been relaxing.
Call this an example of good design where optional objectives let the player set their own difficulty? See also the Confidence objectives from Tactical Breach Wizards.
Re: your Bloons observation, what's a good name for that phenomenon? I experienced this with Symphony of War. Loved the game - wanted a nice throwback to Ogre Battle. But I didn't train the right set of squads and eventually just ended up getting beat over and over until I lost interest. 😬
I would maybe use the word Souls-ing where a major part of the marketing and hype of the game is about how hard it is and must be. Thing a where just getting through it requires knowing the mechanics of the game in an out, what the game will do next and if the game isn't turn based near flawless button pressing. If you complain about that you will be insulted.
... I'm now imagining AI agents like parrots people can teach to swear, but worse. Ultimately the AIpocalypse comes not from bots becoming self aware and developing a self-preservation instinct, but from poisoned learning sets turning them into robotic 4chan anons with too much power.
A "poisoned" learning set is at least sampling genuine expressions of actual people. When in fact all the AIs will train themselves on is the output of other AIs.
The Cherry rating for Rock-On Island involves finishing each level with perfect health.
Trying for this has not been relaxing.
Call this an example of good design where optional objectives let the player set their own difficulty? See also the Confidence objectives from Tactical Breach Wizards.
Re: your Bloons observation, what's a good name for that phenomenon? I experienced this with Symphony of War. Loved the game - wanted a nice throwback to Ogre Battle. But I didn't train the right set of squads and eventually just ended up getting beat over and over until I lost interest. 😬
Bloons is in the intersection of a lot of choices. DLC. Unlockables Mega-complexity. Hardcore, time-consuming design.
It wants to be the ultimate tower defense game, but now it just has too much stuff for me. You have to REALLY be invested in it.
I would maybe use the word Souls-ing where a major part of the marketing and hype of the game is about how hard it is and must be. Thing a where just getting through it requires knowing the mechanics of the game in an out, what the game will do next and if the game isn't turn based near flawless button pressing. If you complain about that you will be insulted.
... I'm now imagining AI agents like parrots people can teach to swear, but worse. Ultimately the AIpocalypse comes not from bots becoming self aware and developing a self-preservation instinct, but from poisoned learning sets turning them into robotic 4chan anons with too much power.
A "poisoned" learning set is at least sampling genuine expressions of actual people. When in fact all the AIs will train themselves on is the output of other AIs.